

A Dirty Little PBR Job
With next year fast approaching I realized I had to get to work on finalizing my content pipeline and clean up the UI. To this end, I...


Animators are Gods among Ants.
Apparently, if you can figure-out how to make a character climb a wall you can animate almost anything. After two weeks of work, all I...


This isn't Sparta.
Lately, I've been implementing one action after the next with little change to the game framework. The code structure/architecture is...


Giant Space Rats and Archery
Integrating archery was a very difficult task. I've been working on it off and on for months. I'm just happy its mostly behind me now....


Cinematics Prototyped
I never thought I'd be studying film-making, but I guess that's just the nature of video games now. The first stab at cinematics is now...


Rats and Holy Hand Grenades
Over the past few weeks I worked on a new Animation Controller and refractored the Unit Action system. It was a ton of work, but the...


A random flat world near a pale blue star
At this point, I'm fairly certain the game will be a mix of sci-fi and medieval fantasy. Placing the campaign world on an artificial...


Ragdoll, livin in a TBRPG
Just finished adding Ragdolls to the characters. It was a lot easier than I expected it to be, but I guess after 8 months of unity...


Improved Movement Selector
Added a transparent pillar under the movement selector when flying