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A Dirty Little PBR Job

  • Writer: Kevin G
    Kevin G
  • Dec 2, 2017
  • 1 min read

With next year fast approaching I realized I had to get to work on finalizing my content pipeline and clean up the UI. To this end, I decided to take a model from start to finish and even incorporate PBR materials.

Texturing with PBR materials is quite rewarding and fun. I actually tried to apply some of the techniques I learned painting pewter miniatures when I was a kid, and I think it worked out quite well. Here is my first ever PBR paint job. Not too bad, but I plan to improve my skills over the next year.

Although the game framework is still in development, I've decided to start transitioning from coding to content creation early. I need to know what I can and can't do on my own. Hopefully, by mid next year I'll have a good understanding of the tools I need and what my limitations are.

I'm also working on a major overhaul of the UI, but it's a slow and painstaking process integrating professional UI graphics. Actually, in my mind it's just like web development.

As for the game itself, I've decided that all character types will be robots or cyborgs of some kind. The reason is that I realized that I could provide more character options and reduce the need for a large amount wearable equipment, as one might expect from a traditional rpg. Creating armor and clothing that stitches itself to a model is very time consuming, but with robots such equipment is all that necessary. In this case, I'm focusing on the type of game I can do well with the time I have.


 
 
 

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