Is that a Laser "Pisstol"?
- Kevin G
- Dec 30, 2017
- 1 min read
Did a bit of work on the context menu system and implemented laser guns. Now that I've decided to add sci-fi guns, I have a ton of animation work to do to ensure units are moving in and out of cover. Originally. my plan was to keep the game more melee focused.
In this case, yellow might not be the right colour for this weapon. :)

While I toy around with the visual atmosphere of the game, I've started making my own environment assets (floors and blocks) At this point, I've decided that I'm going to keep the environment simple and strange looking. In this case, the blocks and the floor were created with procedural Blender scripts. As a programmer, all I need to do is make it all look deliberate. If that's art that people like then it's good enough.
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