Zombie Spawns
- Kevin G
- Mar 22, 2018
- 1 min read
There is nothing more fun than using Zombies as test subjects. Last night, I finished work on the Spawning System. It spawns both creatures and items at randomly selected spawn points. The spawning system is activated at the start of each new round. A round occurs when everyone in the initiative has acted.

My thought process on this is similar to how a typical D&D game is run. Most of the time new events happen at the start of each round; new creatures are added, the environment changes, etc. By grouping events together changes are much more dramatic.
In addition, I've also started work on various unity editor screens to help speed up the creation of items, creatures, levels, and various data sets. I've also dropped the SQL lite database in favor of prefabs.
I'm getting close to having a very basic playable demo that features the combat system and a pre-made party.
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