Animators are Gods among Ants.
- Kevin G
- Nov 17, 2017
- 1 min read
Apparently, if you can figure-out how to make a character climb a wall you can animate almost anything.
After two weeks of work, all I can say is that it was hard as ***ing hell just to get a basic climbing animation with ledge pull-up integrated into the game. I now truly understand why some game companies have entire teams of people working on animations. Integrating animation with code is very tedious and time consuming.

The movement system I wrote uses a combination of translation, root motion, and physics based movement. Layered on top of my custom path-finding system is a way-point queue that holds pre-calculated movement directives. This system was the only way to keep the code clean and insure that character does what it's supposed to.
My next step is to add rope climbing, rope swinging, swimming, and opening doors. I truly want this game framework to have a wide range of actions.
Looks like I'll have to construct an obstacle course. :)
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