

Flying High
After cleaning up the unit action system, I've finally had time to work on the flying feature. The mouse wheel will allows you to raise...


Against Buggy Mutants - not even Guarding will save you
The new Guard feature is near complete. (Don't mind the gif artifacts - I'm not sure why GifCam does that) Guarding (Gold Box Style++)...


OH MY GOD- you killed Adam YOU BASTARDS!
I've decided to take a break from working on the hex grid and character creation screens to focus on the combat system a little more. ...


Character Creation Camera Booth Complete
The character creation camera booth is now complete. It was so well constructed that Adam decided to pay my game a visit. I'm not...


The Hex Map is almost a work of art, not bad for a programmer.
Over the last few weeks I've been working on the hex map a bit more. So far, I've greatly improved the hex map generator, added trees,...


Seems like ages ago
It seems like ages ago (yet less than a year) that the game looked like. A simple windows forms application. Now all this purified game...


Character Sheet : To WoW or not to Wow.
For a few months now, the game has been using a simple (and very familiar in style) character sheet and inventory system I created. ...


Turn Based Combat
One of the first sub systems I started working on back in February was the turn based combat system. It's now largely fleshed out, but...


Campaign Mode : Hex Crawling
The campaign is a Hex based grid system. The player can hex crawl across the world map and pit his party against the hardships of...