Turn Based Combat
- Kevin G
- Jul 14, 2017
- 1 min read
One of the first sub systems I started working on back in February was the turn based combat system. It's now largely fleshed out, but more refactoring is needed. At the moment, only a very limited set of actions have been coded (guarding, basic attack, jumping, movement). True 3d grid based Pathfinding with hard corners is fully implemented and integrated into the AI .
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