Giant Space Rats and Archery
- Kevin G
- Oct 17, 2017
- 1 min read
Integrating archery was a very difficult task. I've been working on it off and on for months. I'm just happy its mostly behind me now. There were a ton of little unexpected things that needed to happen at specific times; animations had to fire , the arrow had to be instantiated and translated correctly, inventory updated, physics applied, colliders disabled/enabled/ignored, etc.
The good thing is that I also managed to create a special camera rig for the archery cinematic.
Everything still needs a ton of tweaking. In fact, I'm sure I'll still be working on it until the end of the year.

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