Character Creation
- Kevin G
- Jul 12, 2017
- 1 min read
After reviewing several character creation screens in various rpg games, I've decided on a familiar format. (don't mind the character models because they are prototypes)
Creating games UI elements in Unity has been very challenging the engine only provides low level UI components like Panels, images, and buttons. As someone with a great deal of Windows Forms programming experience I was expecting a lot more. Unity does not contain advanced user controls like forms, list boxes, grids, etc. Regardless, after two weeks of work, I finally have a functional character creation system, and I did it without using any unity assets. I had to create my own forms and complex controls, but at least everything is working as planned.
At this point, I haven't decided on what the races or classes will be in the game, but the system was designed in such a way that new characters and races are easy to create. My thought is that classes will simply be a template and speeds up the character creation process. Players who want more customization will be able to select NONE / CUSTOM for their class and pick the skills they desire at character creation.
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